﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using TileEngine.items;
namespace TileEngine.tiles
{
    interface Iwall
    {
         Type getItemType();
         void draw(SpriteBatch spriteBatch, Point destinationPoint,Color tint);
         bool breakTile();
         void rightClick();
         void leftClick();
         int getWidht();
         int getHeight();
         int getHardness();
         double getLightAbsorption();
         object Clone();
         Color getLight();
         void setCoord(int x, int y);
         Texture2D getTexture();
    }
}
